I recently played a first person game titled “Nevermind.” I’m still saving up for a better computer for gaming, so I was stuck playing it on my Xbox One. I got to experience the game, but the Xbox version doesn’t support the game’s biofeedback feature. The biofeedback feature is a tremendously cool idea. Using different forms of measurement (using things like webcam to monitor facial expressions, or heart rate monitors to measure pulse acceleration), the game is able to read your stress or fear and it reacts to it. Pretty neat, right?! Like I said, I didn’t get to experience this feature, but eventually I will get to trying that.
In this game, you are a neuroprober. You are able to psychologically enter the mind of trauma patients who are unable to deal with a deep seeded problem. It gives you the inception style feel as you enter the subconscious mind of the patient and find yourself in a “normal” looking place to begin with. As you progress you find yourself going through the patient’s life, albeit with some added creepy factors. The mind gets more twisted the deeper you go. You collect 10 photos containing memories. Only 5 of these photos will be relevant and that will be the final puzzle in concluding the patient’s story. The patient can then remember the issue and move on in trying to better their life.
From my experience with the Xbox version, I still got to enjoy the general game play and puzzles. This game was great for someone like me. I love the creepy style in games without it being a constant jumpscare. I hate haunted houses. I hate being jumped out at. I love creepy things. It’s a conundrum when it comes to finding these type of games that have a solid mixture. Although it had a few jumpscares, I still thoroughly enjoyed the game. The game relies less on the jumpscare style and more on the ominous sense of something dark looming around you. There are a few puzzles in each patient’s case that need to be solved before being able to progress, and being some one who appreciates a good puzzle, I was excited about this as well.
This game really shows some great potential. I wish I would have been able to experience it fully by using the biofeedback option. I would be better informed in my review. This might just be my dark side coming out, but I almost wish the patient stories were a little more twisted. It takes a decent amount of time to get through a patient story, but I would have liked them to last a little longer. Some pieces of the final puzzle came up a little too easily and I would have liked more of a challenge in having to discover them. There aren’t many patient cases either, so if they are able to do some sort of update and add more stories, I would easily raise my rating. Overall, I enjoyed the game. I would recommend trying it out, especially if you’re able to enjoy the additional features I wasn’t able to.
Final rating 7/10
Here is the link to the game website in case you’d like to see more!